Benjamin Ball explores an intersection between architecture, public art and industrial design. In 2004 he began collaborating with Gaston Nogues as Ball-Nogues Studio. Essential to each their projects is the “design” of the production process , with the aim of creating environments that enhance sensation, generate spectacle and invite physical engagement. The Studio has exhibited at the Museum of Contemporary Art, Los Angeles; the Museum of Modern Art, New York; the Guggenheim Museum; PS1; the Los Angeles County Museum of Art; the Venice Biennale; the Hong Kong | Shenzhen Biennale; and the Beijing Biennale.
Ben grew up in Colorado and Iowa where his mother’s involvement in theatre proved influential. While studying for his degree, he worked for Frank Gehry and upon graduation, he sought work as a set and production designer for films (including the Matrix series). As an architect, his experience ranges from work on the Disney Concert Hall and small residential commissions to complex medical structures and event design. In his current collaboration with Gaston Nogues, Ball explores new materials, develops custom digital tools, and applies architectural techniques in unorthodox ways.